using System.Collections.Generic; using UnityEngine; namespace ET { public class UnitPathComponent : Entity { //public Vector3 Target; //private ABPathWrap abPath; //public List Path; ////public ETCancellationTokenSource CancellationTokenSource; //public ABPathWrap ABPath //{ // get // { // return this.abPath; // } // set // { // this.abPath?.Dispose(); // this.abPath = value; // } //} //public override void Dispose() //{ // if (this.IsDisposed) // { // return; // } // base.Dispose(); // this.abPath?.Dispose(); //} } }