using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ET { public class PathHelper { //AB public const string ConfigAB = "download/config.assetbundle"; //Asset public const string GlobalHotfixConfig = "Assets/Download/Config/GlobalConfig.txt"; public const string Config = "Assets/Download/Config/Config.prefab"; public const string ResHolder = "Assets/Download/Config/Config.prefab"; public static string GetUIPath(string UIname) { return $"Assets/Download/UI/UIPrefab/{UIname}.prefab"; } public static string GetRolePrefabPath(string UIname) { return $"Assets/Download/Role/RolePrefab/Player/{UIname}.prefab"; } public static string GetDataTablePath(string dataName) { return $"Assets/Download/DataTable/{dataName}.bytes"; } public static string GetScenePath(string name) { return $"download/scenes/{name.ToLower()}.assetbundle"; } } }