using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ET { public class ConstDefine { public readonly static int[] levelArr = { 0, 6000, 13000, 21500, 31500 }; public static Vector2 MonsterBasePos = new Vector2(0.55f, 0.2f); public static Vector2 PlayerBasePos = new Vector2(0.8f, 0.4f); } }