using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace ET { public static class AssistentHelper { public static void CheckDirectory(string dir) { if (Directory.Exists(dir) == false) { Directory.CreateDirectory(dir); } } public static void CheckFile(string path) { if (File.Exists(path) == false) { FileStream fs = File.Create(path); fs.Close(); AssetDatabase.Refresh(); } } } }