using ET; using MongoDB.Bson.Serialization.Attributes; namespace Cal.DataTable { [Config] public partial class Sys_SceneCategory : ACategory { public static Sys_SceneCategory Instance; public Sys_SceneCategory() { Instance = this; } } public partial class Sys_Scene:IConfig { public partial class PlayerPos { [BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)] public float PlayerPos_x; [BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)] public float PlayerPos_y; } [BsonId] public long Id { get; set; } public string Name; public string Desc; public string SceneName; public bool CanForcedPK; public bool CanTeam; public int RecommendLevel; public byte Layers; [BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)] public float CameraPos_MinX; [BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)] public float CameraPos_MaxX; public PlayerPos[] PlayerPosArr; } }