// Animancer // Copyright 2020 Kybernetik //
using UnityEngine;
namespace Animancer
{
///
/// A which holds a .
///
#if !UNITY_EDITOR
[System.Obsolete(Validate.ProOnlyMessage)]
#endif
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Mixer Transition/Manual", order = Strings.AssetMenuOrder + 1)]
public class ManualMixerTransition : AnimancerTransition { }
}