// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// /// A which holds a . /// #if !UNITY_EDITOR [System.Obsolete(Validate.ProOnlyMessage)] #endif [CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Base", order = Strings.AssetMenuOrder + 4)] public class ControllerTransition : AnimancerTransition { } }