// // BackgroundAdapter.cs // // Author: // fjy // // Copyright (c) 2020 fjy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Diagnostics; using UnityEngine; using UnityEngine.UI; namespace libx { [ExecuteInEditMode] public class BackgroundAdapter : MonoBehaviour { private CanvasScaler _scaler; public void OnStart() { UpdateScale(); } private void UpdateScale() { if (_scaler == null) _scaler = GetComponentInParent(); Vector2 resolution = _scaler.referenceResolution; RectTransform rt = _scaler.transform as RectTransform; if (rt == null) return; Vector2 screenSize = rt.sizeDelta; float factor = Mathf.Max(screenSize.x / resolution.x, screenSize.y / resolution.y); Vector3 scale = Vector3.one * factor; transform.localScale = scale; } [Conditional("UNITY_EDITOR")] private void Update() { UpdateScale(); } } }