// // Reference.cs // // Author: // fjy // // Copyright (c) 2020 fjy // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Collections.Generic; using UnityEngine; namespace libx { public class Reference { private List _requires; public bool IsUnused () { if (_requires != null) { for (var i = 0; i < _requires.Count; i++) { var item = _requires[i]; if (item != null) continue; Release(); _requires.RemoveAt(i); i--; } if (_requires.Count == 0) _requires = null; } return refCount <= 0; } public int refCount; public virtual void Retain () { refCount++; } public virtual void Release () { refCount--; } private bool checkRequires { get { return _requires != null; } } public void Require(Object obj) { if (_requires == null) _requires = new List(); _requires.Add(obj); Retain(); } public void Dequire(Object obj) { if (_requires == null) return; if (_requires.Remove(obj)) Release(); } } }