using Cal.DataTable; using System; using System.Collections.Generic; using System.Data; using System.Text; namespace ET { public class BackHomeGoodsEffect : GoodsEffect { public override string Init(Unit unit, GoodsBase goodsBase,bool isLock =false) { base.unit = unit; GoodsBase = goodsBase; Execute().Coroutine(); return string.Empty; } public override async ETVoid Execute() { Game.EventSystem.Publish(new EventType.BackMainCity { unit = unit }).Coroutine(); await ETTask.CompletedTask; } } }