// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// /// A which holds a . /// #if !UNITY_EDITOR [System.Obsolete(Validate.ProOnlyMessage)] #endif [CreateAssetMenu(menuName = Strings.MenuPrefix + "Playable Asset Transition", order = Strings.AssetMenuOrder + 8)] public class PlayableAssetTransition : AnimancerTransition { } }