using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace ETEditor { public class OpenReleaseFolder { [MenuItem("助手/打开Release #r", priority = 4)] private static void Open() { Application.OpenURL($"file://{Path.Combine(Application.dataPath, "../../Release")}"); } [MenuItem("助手/打开PersistentDataPath #p", priority = 5)] private static void OpenPersistentDataPath() { Application.OpenURL($"file://{Application.persistentDataPath}"); } } }