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CTT/Server/Model/Game/Entity/UnitPathFindComponent.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace ET
{
public class UnitPathFindComponent: Entity
{
public Vector2 targetPos;
public CancellationTokenSource CancellationTokenSource;
}
}