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CTT/Server/Model/Game/Data/NPCBaseId.cs

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2021-04-09 00:48:56 +08:00
namespace Cal.DataTable
{
public static class NPCBaseId
{
/// <summary>
/// 系统
/// </summary>
public const int = 0;
/// <summary>
/// 爱神
/// </summary>
public const int = 1001;
/// <summary>
/// 奇妙炼金术士
/// </summary>
public const int = 1002;
/// <summary>
/// 奇妙大博士
/// </summary>
public const int = 1003;
/// <summary>
/// 万能管家
/// </summary>
public const int = 1004;
/// <summary>
/// 练级任务官
/// </summary>
public const int = 1005;
/// <summary>
/// 每日任务官
/// </summary>
public const int = 1006;
/// <summary>
/// 冲级任务官
/// </summary>
public const int = 1007;
/// <summary>
/// 普通商店
/// </summary>
public const int = 1008;
/// <summary>
/// 寄售商人
/// </summary>
public const int = 1009;
/// <summary>
/// 装备合成大师
/// </summary>
public const int = 1010;
/// <summary>
/// 炼化大师
/// </summary>
public const int = 1011;
/// <summary>
/// 苹果JJ
/// </summary>
public const int JJ = 1012;
/// <summary>
/// 荔枝JJ
/// </summary>
public const int JJ = 1013;
/// <summary>
/// 草莓JJ
/// </summary>
public const int JJ = 1014;
/// <summary>
/// 蜜桃JJ
/// </summary>
public const int JJ = 1015;
/// <summary>
/// 创世女神
/// </summary>
public const int = 1016;
/// <summary>
/// 毁灭天使
/// </summary>
public const int 使 = 1017;
}
}