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CTT/Unity/Assets/HotfixView/Model/FGUI/AutoCode/Friend/FUI_FriendUI.cs

194 lines
6.1 KiB
C#
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2021-04-08 20:09:59 +08:00
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using ET;
using FairyGUI;
using FairyGUI.Utils;
namespace ET
{
[ObjectSystem]
public class FUI_FriendUI_AwakeSystem : AwakeSystem<FUI_FriendUI, GObject>
{
public override void Awake(FUI_FriendUI self, GObject go)
{
self.Awake(go);
}
}
public sealed class FUI_FriendUI : FUI
{
public const string UIPackageName = "Friend";
public const string UIResName = "FriendUI";
/// <summary>
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等)它们都是GObject的子类。
/// </summary>
public GComponent self;
public Controller m_page;
public Controller m_family;
public FUI_FrameFriendUI m_frame;
public GList m_pageList;
public GList m_friendList;
public FUI_ButtonOnlyText m_btnFindFriend;
public FUI_ButtonOnlyText m_btnRequest;
public GList m_famailyList;
public GTextField m_txtFamilyNotice;
public GTextField m_txtFamilyInfo;
public FUI_ButtonOnlyText m_btnRequestFamily;
public FUI_ButtonOnlyText m_btnCreateFamily;
public FUI_ButtonOnlyText m_btnDeleteFamily;
public FUI_ButtonOnlyText m_btnHandleFamilyRequest;
public FUI_ButtonOnlyText m_btnManagerFamily;
public FUI_ButtonOnlyText m_btnQuitFamily;
public FUI_ButtonOnlyText m_btnEditNotice;
public FUI_ButtonOnlyText m_btnFamilyBoss;
public FUI_ButtonOnlyText m_btnFamilyRank;
public FUI_ButtonOnlyText m_btnFamilyBack;
public GTextField m_txtFamilyName;
public GTextField m_txtFamilyLevel;
public GTextField m_txtFamilyCount;
public GTextField m_txtFamilyHornor;
public GList m_famailyRankList;
public const string URL = "ui://0nnc7y49sqcz7";
private static GObject CreateGObject()
{
return UIPackage.CreateObject(UIPackageName, UIResName);
}
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
{
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
}
public static FUI_FriendUI CreateInstance(Entity domain)
{
return EntityFactory.Create<FUI_FriendUI, GObject>(domain, CreateGObject());
}
public static ETTask<FUI_FriendUI> CreateInstanceAsync(Entity domain)
{
ETTaskCompletionSource<FUI_FriendUI> tcs = new ETTaskCompletionSource<FUI_FriendUI>();
CreateGObjectAsync((go) =>
{
tcs.SetResult(EntityFactory.Create<FUI_FriendUI, GObject>(domain, go));
});
return tcs.Task;
}
public static FUI_FriendUI Create(Entity domain,GObject go)
{
return EntityFactory.Create<FUI_FriendUI, GObject>(domain,go);
}
/// <summary>
/// 通过此方法获取的FUI在Dispose时不会释放GObject需要自行管理一般在配合FGUI的Pool机制时使用
/// </summary>
public static FUI_FriendUI GetFormPool(Entity domain,GObject go)
{
var fui = go.Get<FUI_FriendUI>();
if(fui == null)
{
fui = Create(domain,go);
}
fui.isFromFGUIPool = true;
return fui;
}
public void Awake(GObject go)
{
if(go == null)
{
return;
}
GObject = go;
if (string.IsNullOrWhiteSpace(Name))
{
Name = Id.ToString();
}
self = (GComponent)go;
self.Add(this);
var com = go.asCom;
if(com != null)
{
m_page = com.GetControllerAt(0);
m_family = com.GetControllerAt(1);
m_frame = FUI_FrameFriendUI.Create(domain,com.GetChildAt(0));
m_pageList = (GList)com.GetChildAt(1);
m_friendList = (GList)com.GetChildAt(2);
m_btnFindFriend = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(3));
m_btnRequest = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(4));
m_famailyList = (GList)com.GetChildAt(9);
m_txtFamilyNotice = (GTextField)com.GetChildAt(12);
m_txtFamilyInfo = (GTextField)com.GetChildAt(13);
m_btnRequestFamily = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(14));
m_btnCreateFamily = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(15));
m_btnDeleteFamily = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(16));
m_btnHandleFamilyRequest = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(17));
m_btnManagerFamily = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(18));
m_btnQuitFamily = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(19));
m_btnEditNotice = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(20));
m_btnFamilyBoss = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(21));
m_btnFamilyRank = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(22));
m_btnFamilyBack = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(23));
m_txtFamilyName = (GTextField)com.GetChildAt(24);
m_txtFamilyLevel = (GTextField)com.GetChildAt(25);
m_txtFamilyCount = (GTextField)com.GetChildAt(26);
m_txtFamilyHornor = (GTextField)com.GetChildAt(27);
m_famailyRankList = (GList)com.GetChildAt(28);
}
}
public override void Dispose()
{
if(IsDisposed)
{
return;
}
base.Dispose();
self.Remove();
self = null;
m_page = null;
m_family = null;
m_frame.Dispose();
m_frame = null;
m_pageList = null;
m_friendList = null;
m_btnFindFriend = null;
m_btnRequest = null;
m_famailyList = null;
m_txtFamilyNotice = null;
m_txtFamilyInfo = null;
m_btnRequestFamily = null;
m_btnCreateFamily = null;
m_btnDeleteFamily = null;
m_btnHandleFamilyRequest = null;
m_btnManagerFamily = null;
m_btnQuitFamily = null;
m_btnEditNotice = null;
m_btnFamilyBoss = null;
m_btnFamilyRank = null;
m_btnFamilyBack = null;
m_txtFamilyName = null;
m_txtFamilyLevel = null;
m_txtFamilyCount = null;
m_txtFamilyHornor = null;
m_famailyRankList = null;
}
}
}