26 lines
727 B
C#
26 lines
727 B
C#
|
using Cal.DataTable;
|
|||
|
using ET.EventType;
|
|||
|
using ET;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace ET
|
|||
|
{
|
|||
|
public class OnCreateTransPointEvent : AEvent<OnCreateTransPoint>
|
|||
|
{
|
|||
|
public override async ETTask Run(OnCreateTransPoint args)
|
|||
|
{
|
|||
|
var unit = args.unit;
|
|||
|
var go = await ResourceViewHelper.LoadPrefabAsync(Sys_PrefabId.SceneTransPoint);
|
|||
|
|
|||
|
unit.AddComponent<UnitView,GameObject>(go.gameObject);
|
|||
|
var monoTransPoint = go.gameObject.GetOrAddComponent<MonoSceneTranPoint>();
|
|||
|
monoTransPoint.Id = unit.Id;
|
|||
|
monoTransPoint.zoneScene = args.zoneScene;
|
|||
|
|
|||
|
await ETTask.CompletedTask;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|