67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
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using Cal;
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using MongoDB.Bson.Serialization;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace ET
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{
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public class SkillConfigComponentAwakeSystem : AwakeSystem<SkillConfigComponent>
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{
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public override void Awake(SkillConfigComponent self)
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{
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{
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SkillConfigComponent.Instance = self;
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BsonHelper.Init();
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Type[] types = typeof(Game).Assembly.GetTypes();
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foreach (Type type in types)
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{
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if (
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!type.IsSubclassOf(typeof(SelectTargetBase)) &&
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!type.IsSubclassOf(typeof(SkillOptionBase))
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)
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{
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continue;
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}
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if (type.IsGenericType)
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{
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continue;
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}
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try
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{
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BsonClassMap.LookupClassMap(type);
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}
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catch (Exception e)
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{
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Log.Error($"11: {type.Name} {e}");
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}
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}
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}
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self.Load();
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}
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}
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public class SkillConfigComponentLoadSystem : LoadSystem<SkillConfigComponent>
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{
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public override void Load(SkillConfigComponent self)
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{
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self.Load();
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}
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}
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public static class SkillConfigComponentSystem
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{
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public static void Load(this SkillConfigComponent self)
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{
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string path = "../Config/Skill/SkillLogicConfig.bytes";
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var skillLogicConfig =File.ReadAllBytes(path);
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//Utility.Encryption.GetSelfXorBytes(skillLogicConfig, CryptionHelper.GetXorKey());
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self.skillLogic = MongoHelper.FromBson<SkillLogicConfigCollection>(skillLogicConfig);
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Log.Info($"加载技能配置成功");
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}
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}
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}
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