zxl
/
CTT
forked from Cal/CTT
1
0
Fork 0
CTT/Server/Hotfix/Game/Handler/UI/Skill/C2M_GetSkillHandler.cs

54 lines
1.3 KiB
C#
Raw Normal View History

2021-04-08 20:09:59 +08:00
using System;
using System.Net.Sockets;
namespace ET
{
[ActorMessageHandler]
public class C2M_GetSkillHandler : AMActorLocationRpcHandler<Unit, C2M_GetSkill, M2C_GetSkill>
{
protected override async ETTask Run(Unit unit, C2M_GetSkill request, M2C_GetSkill response, Action reply)
{
UnitSkillComponent unitSkillComponent = unit.GetComponent<UnitSkillComponent>();
if (unitSkillComponent==null)
{
Log.Error("unitSkillComponent == null");
reply();
return;
}
foreach (var item in unitSkillComponent.GetLearnedSkills())
{
SkillInfo skillInfo = new SkillInfo()
{
SkillId = (int)item.Id,
SkillLevel = item.Level
};
response.SkillInfoLsit.Add(skillInfo);
}
foreach (var item in unitSkillComponent.GetUnlearnedSkills())
{
SkillInfo skillInfo = new SkillInfo()
{
SkillId = (int)item.Id,
SkillLevel = item.Level
};
response.SkillInfoLsit.Add(skillInfo);
}
UserSetting setting = unit.GetComponent<UserSetting>();
if (setting == null)
{
Log.Error("setting == null");
reply();
return;
}
var arr = setting.GetAutoSkills();
foreach (var item in arr)
{
response.AutoSkillList.Add(item);
}
reply();
await ETTask.CompletedTask;
}
}
}