94 lines
3.8 KiB
C#
94 lines
3.8 KiB
C#
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using Cal.DataTable;
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using System;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_ClickNPCHandler : AMActorLocationRpcHandler<Unit, C2M_ClickNPC, M2C_ClickNPC>
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{
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protected override async ETTask Run(Unit unit, C2M_ClickNPC request, M2C_ClickNPC response, Action reply)
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{
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Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
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if (team.TeamState == TeamState.Fight)
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{
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response.Message = "战斗中...";
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reply();
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return;
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}
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var unitScene = unit.GetComponent<UnitScene>();
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NPCBase nPCBase = DataTableHelper.Get<NPCBase>(request.NPCId);
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if (unitScene.MapId != nPCBase.SceneId * 100 + nPCBase.MapLayer)
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{
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Log.Error($"*【{ UserComponent.Instance.Get(unit.Id)?.NickName} ({ unit.Id})】点击NPC场景{unitScene.MapId}错误");
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response.Message = "系统错误";
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reply();
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return;
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}
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if ((unitScene.Position - new UnityEngine.Vector2(nPCBase.PosX, nPCBase.PosY)).sqrMagnitude > (MoveHelper.AtkDis))
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{
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Log.Error($"*【{ UserComponent.Instance.Get(unit.Id)?.NickName} ({ unit.Id})】点击NPC位置{unitScene.Position}错误");
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response.Message = "系统错误";
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reply();
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return;
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}
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switch (request.NPCId)
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{
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case 1001://爱神
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break;
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case 1002://炼金术士
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break;
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case 1003://博士
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int cardCount = QuestComponent.instance.CheckAnswerCard(unit.Id);
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MessageHelper.SendActor(unit, new M2C_OpenQuestUI { Card = cardCount });
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break;
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case 1004://管家
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MessageHelper.SendActor(unit, new M2C_OpenStoreUI());
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break;
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case 1008://普通商店
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MessageHelper.SendActor(unit, new M2C_OpenShopUI());
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break;
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case 1009://寄售
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{
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var ret = new M2C_OpenConsignmentUI();
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ret.TotalPage = await ConsignmentComponent.Instance.GetConsignmet(unit, ret.ConsignMapList);
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MessageHelper.SendActor(unit, ret);
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}
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break;
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case 1010://合成
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{
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var ret = new M2C_OpenForgeUI();
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MessageHelper.SendActor(unit, ret);
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}
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break;
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case 1011://炼化
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MessageHelper.SendActor(unit, new M2C_OpenMeltEquipUI());
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break;
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case 1005://练级任务
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case 1006://每日任务
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case 1007://冲级任务
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case 1012://第1层JJ
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case 1013://第2层JJ
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case 1014://第3层JJ
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case 1015://第4层JJ
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{
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var taskList = TaskComponent.Instance.CanAcceptTask(unit, request.NPCId);
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if (taskList.Count == 0) break;
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M2C_OpenTaskUI ret = new M2C_OpenTaskUI();
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ret.TaskList.AddRange(taskList);
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MessageHelper.SendActor(unit, ret);
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}
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break;
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}
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await Game.EventSystem.Publish(new EventType.UpdateTaskState
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{
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unit = unit,
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type = TaskTargetType.DialogTask,
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value = request.NPCId
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});
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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