21 lines
654 B
C#
21 lines
654 B
C#
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using System;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_SelectTeamMemberHandler : AMActorLocationRpcHandler<Unit, C2M_SelectTeamMember, M2C_SelectTeamMember>
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{
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protected override async ETTask Run(Unit unit, C2M_SelectTeamMember request, M2C_SelectTeamMember response, Action reply)
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{
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var ret = unit.GetComponent<BattleComponent>().SelectedEnermy(request.Id, TeamType.Self);
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if (ret != null)
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{
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response.Message = ret;
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reply();
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return;
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}
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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