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CTT/Server/Hotfix/Game/Handler/Login/C2R_CreateRoleHandler.cs

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C#
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2021-04-08 20:09:59 +08:00
using System;
using System.Net;
namespace ET
{
[MessageHandler()]
public class C2R_CreateRoleHandler : AMRpcHandler<C2R_CreateRole, R2C_CreateRole>
{
protected override async ETTask Run(Session session, C2R_CreateRole request, R2C_CreateRole response, Action reply)
{
request.Name = request.Name.TrimEnd().Trim(new char[] { '\n', '狗', '夏','.' });
if (request.Name.Length > 7)
{
response.Message = "昵称不能超过7位";
reply();
return;
}
if (request.Name.Contains('.')){
response.Message = "不可使用.";
reply();
return;
}
var list = await DBComponent.Instance.Query<NickName>(t => t.Nickname == request.Name);
if (list != null && list.Count > 0)
{
response.Message = "昵称已存在,请重新输入昵称!";
reply();
return;
}
using (var nickName = EntityFactory.Create<NickName>(Game.Scene))
{
nickName.Nickname = request.Name;
await DBComponent.Instance.Save(nickName);
}
var user =await GateUserComponent.Instance.Query(request.PlayerId);
//!初始化User
user.JobId = request.JobId;
user.NickName = request.Name;
user.Family = "";
user.Title = "";
user.Level = 1;
user.CampType = CampType.NoneCamp;
user.hasRole = true;
user.isChangeDB = true;
var component = session.GetComponent<SessionPlayerComponent>();
component.User = user;
await GateUserComponent.Instance.Save(user);
//response.Role = role;
reply();
}
}
}