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CTT/Unity/Assets/XNodeDemo/NewSkill/RunTime/SkillOption_应用Modifier.cs

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2021-04-08 20:09:59 +08:00
using ET;
using Sirenix.OdinInspector;
using UnityEngine;
#if UNITY_EDITOR
#endif
namespace Cal
{
[GUIColor(0.8f, 0.9f, 0.2f)]
[System.Serializable]
public class SkillOption_Modifier : SkillOptionBase
{
public override SkillOptionType optionType => SkillOptionType.Modifier;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("目标选择")]
public SelectTargetBase selectTarget;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("Modifier的Id")]
[SerializeField]
public ModifierId modifierId;
}
}