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CTT/Unity/Assets/XNodeDemo/NewSkill/RunTime/SkillOption_吸血.cs

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2021-04-08 20:09:59 +08:00
using ET;
using Sirenix.OdinInspector;
using UnityEngine;
#if UNITY_EDITOR
#endif
namespace Cal
{
[GUIColor(0.6f, 0.8f, 0f)]
[System.Serializable]
public class SkillOption_ : SkillOptionBase
{
public override SkillOptionType optionType => SkillOptionType.;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("目标选择")]
public SelectTargetBase selectTarget;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("吸血百分比")]
[SerializeField]
public SkillParam param;
}
}