2021-04-08 20:09:59 +08:00
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using Cal;
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namespace ET
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{
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public class SkillOptionLogic_吸血 : SkillOptionLogicBase
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{
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public override SkillOptionType skillOptionType => SkillOptionType.吸血;
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public override SkillOptionBase skillOptionBase { get; set; }
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SkillOption_吸血 skillOption;
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public override void HandleEvent(ISkillSender skillSender)
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{
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skillOption = skillOptionBase.As<SkillOption_吸血>();
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2023-09-07 00:06:37 +08:00
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SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, Action);
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}
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private async ETTask Action(Unit target, ISkillSender skillSender)
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{
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Unit owner = skillSender.caster;
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AttackComponent attacker = owner.GetComponent<AttackComponent>();
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BallisticData damageData = attacker.GetAttackData();
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if (!SkillHelper.GetParam(this.skillOption.param, skillSender.skillConfigId, out float value))
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return;
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damageData.ChangeValue(damageData.value * value / 100);
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attacker.TreatTarget(target, damageData, skillSender);
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2021-04-08 20:09:59 +08:00
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}
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}
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}
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