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CTT/Unity/Assets/Model/Core/Utility/Utility.Json.cs

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2021-04-08 20:09:59 +08:00
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace ET
{
public static partial class Utility
{
/// <summary>
/// JSON 相关的实用函数。
/// </summary>
public static partial class Json
{
private static IJsonHelper s_JsonHelper = null;
/// <summary>
/// 设置 JSON 辅助器。
/// </summary>
/// <param name="jsonHelper">要设置的 JSON 辅助器。</param>
public static void SetJsonHelper(IJsonHelper jsonHelper)
{
s_JsonHelper = jsonHelper;
}
/// <summary>
/// 将对象序列化为 JSON 字符串。
/// </summary>
/// <param name="obj">要序列化的对象。</param>
/// <returns>序列化后的 JSON 字符串。</returns>
public static string ToJson(object obj)
{
if (s_JsonHelper == null)
{
throw new System.Exception("JSON helper is invalid.");
}
try
{
return s_JsonHelper.ToJson(obj);
}
catch (Exception exception)
{
if (exception is System.Exception)
{
throw;
}
throw new System.Exception(Text.Format("Can not convert to JSON with exception '{0}'.", exception.ToString()), exception);
}
}
/// <summary>
/// 将对象序列化为 JSON 流。
/// </summary>
/// <param name="obj">要序列化的对象。</param>
/// <returns>序列化后的 JSON 流。</returns>
public static byte[] ToJsonData(object obj)
{
return Converter.GetBytes(ToJson(obj));
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public static T ToObject<T>(string json)
{
if (s_JsonHelper == null)
{
throw new System.Exception("JSON helper is invalid.");
}
try
{
return s_JsonHelper.ToObject<T>(json);
}
catch (Exception exception)
{
if (exception is System.Exception)
{
throw;
}
throw new System.Exception(Text.Format("Can not convert to object with exception '{0}'.", exception.ToString()), exception);
}
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="json">要反序列化的 JSON 字符串。</param>
/// <returns>反序列化后的对象。</returns>
public static object ToObject(Type objectType, string json)
{
if (s_JsonHelper == null)
{
throw new System.Exception("JSON helper is invalid.");
}
if (objectType == null)
{
throw new System.Exception("Object type is invalid.");
}
try
{
return s_JsonHelper.ToObject(objectType, json);
}
catch (Exception exception)
{
if (exception is System.Exception)
{
throw;
}
throw new System.Exception(Text.Format("Can not convert to object with exception '{0}'.", exception.ToString()), exception);
}
}
/// <summary>
/// 将 JSON 流反序列化为对象。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="jsonData">要反序列化的 JSON 流。</param>
/// <returns>反序列化后的对象。</returns>
public static T ToObject<T>(byte[] jsonData)
{
return ToObject<T>(Converter.GetString(jsonData));
}
/// <summary>
/// 将 JSON 字符串反序列化为对象。
/// </summary>
/// <param name="objectType">对象类型。</param>
/// <param name="jsonData">要反序列化的 JSON 流。</param>
/// <returns>反序列化后的对象。</returns>
public static object ToObject(Type objectType, byte[] jsonData)
{
return ToObject(objectType, Converter.GetString(jsonData));
}
}
}
}