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CTT/Server/Model/Game/Entity/Skill/Component/ModifierLogic.cs

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using Cal;
using System;
using System.Collections.Generic;
namespace ET
{
public class ModifierLogic:Entity
{
public ModifierId modifierId =>modifierConfig==null?default: modifierConfig.Id;
public ModifierConfig modifierConfig;
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public Unit owner;
public Unit target;
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public int overlay;
public int interval;
public int continueTime;
public int shield;
public float multiDamageX10000;
public int playAmount;
public long leastTime;
public ETCancellationToken cancellationToken;
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public int skillConfigId;
public float dataX10000 = 1;
public float dataOldX10000 = 1;
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}
}