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CTT/Server/Model/Game/Entity/AI/AIComponent.cs

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using System;
using System.Collections.Generic;
namespace ET
{
public class AIComponent:Entity
{
public List<AINode> aiLists = new();
public AINode current;
public ETCancellationToken cancelToken;
public long TimerId;
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public Dictionary<string, object> aiData=new();
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}
}