40 lines
813 B
C#
40 lines
813 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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public class UnitPathComponent : Entity
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{
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//public Vector3 Target;
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//private ABPathWrap abPath;
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//public List<Vector3> Path;
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////public ETCancellationTokenSource CancellationTokenSource;
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//public ABPathWrap ABPath
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//{
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// get
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// {
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// return this.abPath;
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// }
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// set
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// {
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// this.abPath?.Dispose();
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// this.abPath = value;
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// }
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//}
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//public override void Dispose()
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//{
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// if (this.IsDisposed)
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// {
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// return;
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// }
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// base.Dispose();
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// this.abPath?.Dispose();
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//}
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}
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}
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