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CTT/Server/Model/Demo/UnitPathComponent.cs

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2021-04-08 20:09:59 +08:00
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class UnitPathComponent : Entity
{
//public Vector3 Target;
//private ABPathWrap abPath;
//public List<Vector3> Path;
////public ETCancellationTokenSource CancellationTokenSource;
//public ABPathWrap ABPath
//{
// get
// {
// return this.abPath;
// }
// set
// {
// this.abPath?.Dispose();
// this.abPath = value;
// }
//}
//public override void Dispose()
//{
// if (this.IsDisposed)
// {
// return;
// }
// base.Dispose();
// this.abPath?.Dispose();
//}
}
}