87 lines
3.8 KiB
C#
87 lines
3.8 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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public static class NodeEditorResources {
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// Textures
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public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
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private static Texture2D _dot;
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public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
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private static Texture2D _dotOuter;
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public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
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private static Texture2D _nodeBody;
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public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
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private static Texture2D _nodeHighlight;
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// Styles
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public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
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public static Styles _styles = null;
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public static GUIStyle OutputPort { get { return new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight }; } }
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public class Styles {
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public GUIStyle inputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle("Label");
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baseStyle.fixedHeight = 18;
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inputPort = new GUIStyle(baseStyle);
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inputPort.alignment = TextAnchor.UpperLeft;
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inputPort.padding.left = 10;
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nodeHeader = new GUIStyle();
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nodeHeader.alignment = TextAnchor.MiddleCenter;
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nodeHeader.fontStyle = FontStyle.Bold;
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nodeHeader.normal.textColor = Color.white;
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nodeBody = new GUIStyle();
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nodeBody.normal.background = NodeEditorResources.nodeBody;
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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nodeBody.padding = new RectOffset(16, 16, 4, 16);
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nodeHighlight = new GUIStyle();
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nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
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nodeHighlight.border = new RectOffset(32, 32, 32, 32);
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tooltip = new GUIStyle("helpBox");
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tooltip.alignment = TextAnchor.MiddleCenter;
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}
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}
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public static Texture2D GenerateGridTexture(Color line, Color bg) {
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Texture2D tex = new Texture2D(64, 64);
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Color[] cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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Color col = bg;
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if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
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if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
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cols[(y * 64) + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Repeat;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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public static Texture2D GenerateCrossTexture(Color line) {
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Texture2D tex = new Texture2D(64, 64);
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Color[] cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++) {
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for (int x = 0; x < 64; x++) {
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Color col = line;
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if (y != 31 && x != 31) col.a = 0;
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cols[(y * 64) + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Clamp;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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}
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}
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