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CTT/Unity/Assets/Model/XAssetRuntime/Core/Requests.cs

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//
// Requests.cs
//
// Author:
// fjy <jiyuan.feng@live.com>
//
// Copyright (c) 2020 fjy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace libx
{
public enum LoadState
{
Init,
LoadAssetBundle,
LoadAsset,
Loaded,
Unload,
}
public class AssetRequest : Reference, IEnumerator
{
public Type assetType;
public string url;
public LoadState loadState { get; protected set; }
public AssetRequest()
{
asset = null;
loadState = LoadState.Init;
}
public virtual bool isDone
{
get { return true; }
}
public virtual float progress
{
get { return 1; }
}
public virtual string error { get; protected set; }
public string text { get; protected set; }
public byte[] bytes { get; protected set; }
public Object asset { get; internal set; }
internal virtual void Load()
{
if (!Assets.runtimeMode && Assets.loadDelegate != null)
asset = Assets.loadDelegate(url, assetType);
if (asset == null)
{
error = "error! file not exist:" + url;
}
}
internal virtual void Unload()
{
if (asset == null)
return;
if (!Assets.runtimeMode)
{
if (!(asset is GameObject))
Resources.UnloadAsset(asset);
}
asset = null;
}
internal bool Update()
{
if (!isDone)
return true;
if (completed == null)
return false;
try
{
completed.Invoke(this);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
completed = null;
return false;
}
internal virtual void LoadImmediate()
{
}
public Action<AssetRequest> completed;
#region IEnumerator implementation
public bool MoveNext()
{
return !isDone;
}
public void Reset()
{
}
public object Current
{
get { return null; }
}
#endregion
}
public class ManifestRequest : AssetRequest
{
private BundleRequest _request;
private string _assetName;
public override float progress
{
get
{
switch (loadState)
{
case LoadState.LoadAssetBundle:
return _request.progress;
case LoadState.Loaded:
return 1f;
}
return string.IsNullOrEmpty(error) ? 1f : 0f;
}
}
public override bool isDone
{
get
{
if (!string.IsNullOrEmpty(error))
{
return true;
}
return loadState == LoadState.Loaded;
}
}
internal override void Load()
{
_assetName = Path.GetFileName(url);
if (Assets.runtimeMode)
{
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string assetBundleName = _assetName.Replace(".asset", ".unity3d").ToLower();
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_request = Assets.LoadBundle(assetBundleName, true);
_request.completed = Request_completed;
loadState = LoadState.LoadAssetBundle;
}
else
{
loadState = LoadState.Loaded;
}
}
private void Request_completed(AssetRequest ar)
{
_request.completed = null;
if (_request.assetBundle == null)
{
base.error = "assetBundle == null";
}
else
{
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Manifest manifest = _request.assetBundle.LoadAsset<Manifest>(_assetName);
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if (manifest == null)
{
base.error = "manifest == null";
}
else
{
Assets.OnLoadManifest(manifest);
_request.assetBundle.Unload(true);
_request.assetBundle = null;
}
}
loadState = LoadState.Loaded;
}
internal override void Unload()
{
if (_request != null)
{
_request.Release();
_request = null;
}
}
}
public class BundleAssetRequest : AssetRequest
{
protected readonly string assetBundleName;
protected BundleRequest bundle;
public BundleAssetRequest(string bundle)
{
assetBundleName = bundle;
}
internal override void Load()
{
bundle = Assets.LoadBundle(assetBundleName);
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string assetName = Path.GetFileName(url);
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asset = bundle.assetBundle.LoadAsset(assetName, assetType);
}
internal override void Unload()
{
if (bundle != null)
{
bundle.Release();
bundle = null;
}
asset = null;
}
}
public class BundleAssetAsyncRequest : BundleAssetRequest
{
private AssetBundleRequest _request;
public BundleAssetAsyncRequest(string bundle)
: base(bundle)
{
}
internal override void LoadImmediate()
{
bundle.LoadImmediate();
if (bundle.assetBundle != null)
{
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string assetName = Path.GetFileName(url);
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asset = bundle.assetBundle.LoadAsset(assetName, assetType);
}
}
public override bool isDone
{
get
{
if (error != null || bundle.error != null)
return true;
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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if (item.error != null)
return true;
}
switch (loadState)
{
case LoadState.Init:
return false;
case LoadState.Loaded:
return true;
case LoadState.LoadAssetBundle:
{
if (!bundle.isDone)
return false;
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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if (!item.isDone)
return false;
}
if (bundle.assetBundle == null)
{
error = "assetBundle == null";
return true;
}
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string assetName = Path.GetFileName(url);
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_request = bundle.assetBundle.LoadAssetAsync(assetName, assetType);
loadState = LoadState.LoadAsset;
break;
}
case LoadState.Unload:
break;
case LoadState.LoadAsset:
break;
default:
throw new ArgumentOutOfRangeException();
}
if (loadState != LoadState.LoadAsset)
return false;
if (!_request.isDone)
return false;
asset = _request.asset;
loadState = LoadState.Loaded;
return true;
}
}
public override float progress
{
get
{
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float bundleProgress = bundle.progress;
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if (bundle.dependencies.Count <= 0)
return bundleProgress * 0.3f + (_request != null ? _request.progress * 0.7f : 0);
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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bundleProgress += item.progress;
}
return bundleProgress / (bundle.dependencies.Count + 1) * 0.3f +
(_request != null ? _request.progress * 0.7f : 0);
}
}
internal override void Load()
{
bundle = Assets.LoadBundleAsync(assetBundleName);
loadState = LoadState.LoadAssetBundle;
}
internal override void Unload()
{
_request = null;
loadState = LoadState.Unload;
base.Unload();
}
}
public class SceneAssetRequest : AssetRequest
{
public readonly LoadSceneMode loadSceneMode;
protected readonly string sceneName;
public string assetBundleName;
protected BundleRequest bundle;
public SceneAssetRequest(string path, bool addictive)
{
url = path;
Assets.GetAssetBundleName(path, out assetBundleName);
sceneName = Path.GetFileNameWithoutExtension(url);
loadSceneMode = addictive ? LoadSceneMode.Additive : LoadSceneMode.Single;
}
public override float progress
{
get { return 1; }
}
internal override void Load()
{
if (!string.IsNullOrEmpty(assetBundleName))
{
bundle = Assets.LoadBundle(assetBundleName);
if (bundle != null)
SceneManager.LoadScene(sceneName, loadSceneMode);
}
else
{
try
{
SceneManager.LoadScene(sceneName, loadSceneMode);
loadState = LoadState.LoadAsset;
}
catch (Exception e)
{
Debug.LogException(e);
error = e.ToString();
loadState = LoadState.Loaded;
}
}
}
internal override void Unload()
{
if (bundle != null)
bundle.Release();
if (loadSceneMode == LoadSceneMode.Additive)
{
if (SceneManager.GetSceneByName(sceneName).isLoaded)
SceneManager.UnloadSceneAsync(sceneName);
}
bundle = null;
}
}
public class SceneAssetAsyncRequest : SceneAssetRequest
{
private AsyncOperation _request;
public SceneAssetAsyncRequest(string path, bool addictive)
: base(path, addictive)
{
}
public override float progress
{
get
{
if (bundle == null)
return _request == null ? 0 : _request.progress;
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float bundleProgress = bundle.progress;
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if (bundle.dependencies.Count <= 0)
return bundleProgress * 0.3f + (_request != null ? _request.progress * 0.7f : 0);
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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bundleProgress += item.progress;
}
return bundleProgress / (bundle.dependencies.Count + 1) * 0.3f +
(_request != null ? _request.progress * 0.7f : 0);
}
}
public override bool isDone
{
get
{
switch (loadState)
{
case LoadState.Loaded:
return true;
case LoadState.LoadAssetBundle:
{
if (bundle == null || bundle.error != null)
return true;
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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if (item.error != null)
return true;
}
if (!bundle.isDone)
return false;
for (int i = 0, max = bundle.dependencies.Count; i < max; i++)
{
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BundleRequest item = bundle.dependencies[i];
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if (!item.isDone)
return false;
}
LoadSceneAsync();
break;
}
case LoadState.Unload:
break;
case LoadState.LoadAsset:
break;
default:
throw new ArgumentOutOfRangeException();
}
if (loadState != LoadState.LoadAsset)
return false;
if (_request != null && !_request.isDone)
return false;
loadState = LoadState.Loaded;
return true;
}
}
private void LoadSceneAsync()
{
try
{
_request = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
loadState = LoadState.LoadAsset;
}
catch (Exception e)
{
Debug.LogException(e);
error = e.ToString();
loadState = LoadState.Loaded;
}
}
internal override void Load()
{
if (!string.IsNullOrEmpty(assetBundleName))
{
bundle = Assets.LoadBundleAsync(assetBundleName);
loadState = LoadState.LoadAssetBundle;
}
else
{
LoadSceneAsync();
}
}
internal override void Unload()
{
base.Unload();
_request = null;
}
}
public class WebAssetRequest : AssetRequest
{
private UnityWebRequest _www;
public override bool isDone
{
get
{
if (loadState == LoadState.Init)
return false;
if (loadState == LoadState.Loaded)
return true;
if (loadState == LoadState.LoadAsset)
{
if (_www == null || !string.IsNullOrEmpty(_www.error))
return true;
if (_www.isDone)
{
if (assetType != typeof(Texture2D))
{
if (assetType != typeof(TextAsset))
{
if (assetType != typeof(AudioClip))
bytes = _www.downloadHandler.data;
else
asset = DownloadHandlerAudioClip.GetContent(_www);
}
else
{
text = _www.downloadHandler.text;
}
}
else
{
asset = DownloadHandlerTexture.GetContent(_www);
}
loadState = LoadState.Loaded;
return true;
}
return false;
}
return true;
}
}
public override string error
{
get { return _www.error; }
}
public override float progress
{
get { return _www.downloadProgress; }
}
internal override void Load()
{
if (assetType == typeof(AudioClip))
{
_www = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV);
}
else if (assetType == typeof(Texture2D))
{
_www = UnityWebRequestTexture.GetTexture(url);
}
else
{
_www = new UnityWebRequest(url);
_www.downloadHandler = new DownloadHandlerBuffer();
}
_www.SendWebRequest();
loadState = LoadState.LoadAsset;
}
internal override void Unload()
{
if (asset != null)
{
Object.Destroy(asset);
asset = null;
}
if (_www != null)
_www.Dispose();
bytes = null;
text = null;
}
}
public class BundleRequest : AssetRequest
{
public readonly List<BundleRequest> dependencies = new List<BundleRequest>();
public virtual AssetBundle assetBundle
{
get { return asset as AssetBundle; }
internal set { asset = value; }
}
internal override void Load()
{
asset = Versions.LoadAssetBundleFromFile(url);
if (assetBundle == null)
error = url + " LoadFromFile failed.";
}
internal override void Unload()
{
if (assetBundle == null)
return;
assetBundle.Unload(true);
assetBundle = null;
}
void ReleaseByBundle(BundleRequest bundle)
{
if (bundle.url.Equals(url))
{
base.Release();
return;
}
if (_parents.Contains(bundle))
{
return;
}
_parents.Add(bundle);
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foreach (BundleRequest child in bundle.dependencies)
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{
ReleaseByBundle(child);
}
}
private readonly List<BundleRequest> _parents = new List<BundleRequest>();
public override void Release()
{
base.Release();
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foreach (BundleRequest child in dependencies)
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{
ReleaseByBundle(child);
}
_parents.Clear();
}
}
public class BundleAsyncRequest : BundleRequest
{
private AssetBundleCreateRequest _request;
public override AssetBundle assetBundle
{
get
{
if (_request != null && !_request.isDone)
{
asset = _request.assetBundle;
if (_request.assetBundle == null)
{
error = string.Format("unable to load assetBundle:{0}", url);
}
loadState = LoadState.Loaded;
}
return base.assetBundle;
}
internal set { base.assetBundle = value; }
}
internal override void LoadImmediate()
{
Load();
if (assetBundle != null)
{
Debug.LogWarning("LoadImmediate:" + assetBundle.name);
}
}
public override bool isDone
{
get
{
if (loadState == LoadState.Init)
return false;
if (loadState == LoadState.Loaded)
return true;
if (loadState == LoadState.LoadAssetBundle && _request.isDone)
{
asset = _request.assetBundle;
if (_request.assetBundle == null)
{
error = string.Format("unable to load assetBundle:{0}", url);
}
loadState = LoadState.Loaded;
}
return _request == null || _request.isDone;
}
}
public override float progress
{
get { return _request != null ? _request.progress : 0f; }
}
internal override void Load()
{
if (_request == null)
{
_request = Versions.LoadAssetBundleFromFileAsync(url);
}
if (_request == null)
{
error = url + " LoadFromFile failed.";
return;
}
loadState = LoadState.LoadAssetBundle;
}
internal override void Unload()
{
_request = null;
loadState = LoadState.Unload;
base.Unload();
}
}
public class WebBundleRequest : BundleRequest
{
private UnityWebRequest _request;
public override string error
{
get { return _request != null ? _request.error : null; }
}
public override bool isDone
{
get
{
if (loadState == LoadState.Init)
return false;
if (_request == null || loadState == LoadState.Loaded)
return true;
if (_request.isDone)
{
assetBundle = DownloadHandlerAssetBundle.GetContent(_request);
loadState = LoadState.Loaded;
}
return _request.isDone;
}
}
public override float progress
{
get { return _request != null ? _request.downloadProgress : 0f; }
}
internal override void Load()
{
_request = UnityWebRequestAssetBundle.GetAssetBundle(url);
_request.SendWebRequest();
loadState = LoadState.LoadAssetBundle;
}
internal override void Unload()
{
if (_request != null)
{
_request.Dispose();
_request = null;
}
loadState = LoadState.Unload;
base.Unload();
}
}
}