2021-04-08 20:09:59 +08:00
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using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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2021-04-11 19:50:39 +08:00
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using UnityEngine;
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2021-04-08 20:09:59 +08:00
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namespace ET
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{
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public class OnEnterSceneTranPointEvent : AEvent<OnEnterSceneTranPoint>
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{
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public override async ETTask Run(OnEnterSceneTranPoint args)
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{
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2021-04-11 19:50:39 +08:00
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Collider2D collision = args.collision;
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long Id = args.Id;
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2021-04-08 20:09:59 +08:00
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2021-04-11 19:50:39 +08:00
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TransPointComponent component = args.zoneScene.GetComponent<TransPointComponent>();
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2021-04-08 20:09:59 +08:00
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await component.OnEnterTransPoint(args.zoneScene,collision, Id);
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await ETTask.CompletedTask;
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}
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}
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}
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