2021-04-08 20:09:59 +08:00
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using ET;
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namespace ET
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{
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/// <summary>
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/// 监视hp数值变化,改变血条值
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/// </summary>
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[NumericWatcher(NumericType.Mp)]
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public class NumericWatcher_Mp : INumericWatcher
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{
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public async ETTask Run(Entity entity, float old, float value)
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{
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Log.Info($"@{entity.Id}改变 Mp:{old} -> {value}");
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2021-04-11 19:50:39 +08:00
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Unit unit = entity.As<Unit>();
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2021-04-08 20:09:59 +08:00
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Game.EventSystem.Publish_Sync(new ET.EventType.UpdateHeadInfo_ChangeMp
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{
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2021-04-20 00:25:04 +08:00
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zoneScene = entity.ZoneScene(),
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2021-04-08 20:09:59 +08:00
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unit = unit,
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old = old,
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value = value
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});
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await ETTask.CompletedTask;
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}
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}
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}
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