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CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/System/ActiveComponentSystem.cs

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2021-05-21 22:50:06 +08:00
using System;
using Cal.DataTable;
namespace ET
{
public class ActiveComponentAwakeSystem: AwakeSystem<ActiveComponent>
{
public override void Awake(ActiveComponent self)
{
}
}
public static class ActiveComponentSystem
{
}
}