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CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/Helper/TeamHelper.cs

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C#
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using ET;
using FairyGUI;
using System;
using System.Collections.Generic;
namespace ET
{
public class TeamHelper
{
/// <summary>
/// 邀请组队
/// </summary>
/// <returns></returns>
public static async ETVoid InviteTeam(Scene zoneScene)
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{
M2C_InviteTeam response = await zoneScene.GetComponent<SessionComponent>().Call<M2C_InviteTeam>(new C2M_InviteTeam() { TargetId = zoneScene.GetComponent<GlobalVariable>().SelectUnitId });
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if (!response.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip =response.Message
}).Coroutine();
}
}
/// <summary>
/// 申请入队
/// </summary>
/// <returns></returns>
public static async ETVoid RequestTeam(Scene zoneScene)
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{
M2C_RequestTeam response = await zoneScene.GetComponent<SessionComponent>().Call<M2C_RequestTeam>(new C2M_RequestTeam() { TargetId = zoneScene.GetComponent<GlobalVariable>().SelectUnitId });
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if (!response.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = response.Message
}).Coroutine();
}
}
public static async ETVoid TransferTeamLeader(Scene zoneScene,long id)
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{
M2C_TransferTeamLeader response = await zoneScene.GetComponent<SessionComponent>().Call<M2C_TransferTeamLeader>(new C2M_TransferTeamLeader() {UnitId = id });
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if (!response.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = response.Message
}).Coroutine();
}
}
public static async ETVoid QuitTeam(Scene zoneScene)
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{
M2C_QuitTeam response = await zoneScene.GetComponent<SessionComponent>().Call<M2C_QuitTeam>(new C2M_QuitTeam() { });
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if (!response.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = response.Message
}).Coroutine();
}
}
public static async ETVoid KickoutTeam(Scene zoneScene,long id)
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{
M2C_KickoutTeam response = await zoneScene.GetComponent<SessionComponent>().Call<M2C_KickoutTeam>(new C2M_KickoutTeam() { TargetId = id });
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if (!response.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = response.Message
}).Coroutine();
}
}
}
}