16 lines
382 B
C#
16 lines
382 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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public class ConstDefine
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{
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public readonly static int[] levelArr = { 0, 6000, 13000, 21500, 31500 };
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public static Vector2 MonsterBasePos = new Vector2(0.55f, 0.2f);
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public static Vector2 PlayerBasePos = new Vector2(0.8f, 0.4f);
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}
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}
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