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CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/Common/ConstDefine.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class ConstDefine
{
public readonly static int[] levelArr = { 0, 6000, 13000, 21500, 31500 };
public static Vector2 MonsterBasePos = new Vector2(0.55f, 0.2f);
public static Vector2 PlayerBasePos = new Vector2(0.8f, 0.4f);
}
}