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CTT/Server/Model/Game/Entity/BrocastComponent.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections.Generic;
namespace ET
{
public class BrocastComponent:Entity
{
public HashSet<long> aoiSet = new HashSet<long>();
public HashSet<long> aoiSetInternal = new HashSet<long>();
public bool isPlayer;
public Unit unit;
}
}