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CTT/Server/Model/Game/Entity/Battle/MainStory/MainStoryInteractive.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class MainStoryInteractiveDestroySystem : DestroySystem<MainStoryInteractive>
{
public override void Destroy(MainStoryInteractive self)
{
self.LeaderMonsterId = 0;
}
}
public class MainStoryInteractive:Entity
{
public int LeaderMonsterId;
}
}