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CTT/Server/Model/Game/Data/Sys_Scene.cs

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using ET;
using MongoDB.Bson.Serialization.Attributes;
namespace Cal.DataTable
{
[Config]
public partial class Sys_SceneCategory : ACategory<Sys_Scene>
{
public static Sys_SceneCategory Instance;
public Sys_SceneCategory()
{
Instance = this;
}
}
public partial class Sys_Scene:IConfig
{
public partial class PlayerPos
{
[BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)]
public float PlayerPos_x;
[BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)]
public float PlayerPos_y;
}
[BsonId]
public long Id { get; set; }
public string Name;
public string Desc;
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public string SceneName;
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public bool CanForcedPK;
public bool CanTeam;
public int RecommendLevel;
public byte Layers;
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[BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)]
public float CameraPos_MinX;
[BsonRepresentation(MongoDB.Bson.BsonType.Double, AllowTruncation = true)]
public float CameraPos_MaxX;
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public PlayerPos[] PlayerPosArr;
}
}