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CTT/Unity/Assets/Model/Helper/BundleHelper.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.IO;
using System.Threading.Tasks;
#if UNITY
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using UnityEngine;
#endif
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namespace ET
{
public static class BundleHelper
{
public static async ETTask DownloadBundle()
{
//await Game.Scene.GetComponent<Resource>().InitStreamingAssestsBundleInfo();
Log.Info("检查资源更新完毕");
await ETTask.CompletedTask;
}
}
}