2021-04-08 20:09:59 +08:00
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using System;
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using System.IO;
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using System.Threading.Tasks;
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2021-04-20 00:25:04 +08:00
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#if UNITY
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2021-04-08 20:09:59 +08:00
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using UnityEngine;
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2021-04-20 00:25:04 +08:00
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#endif
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2021-04-08 20:09:59 +08:00
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namespace ET
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{
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public static class BundleHelper
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{
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public static async ETTask DownloadBundle()
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{
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//await Game.Scene.GetComponent<Resource>().InitStreamingAssestsBundleInfo();
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Log.Info("检查资源更新完毕");
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await ETTask.CompletedTask;
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}
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}
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}
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