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2021-04-08 20:09:59 +08:00
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using System.Collections.Generic;
namespace ET
{
public static partial class ReferencePool
{
private sealed class ReferenceCollection
{
private readonly Queue<IReference> m_References;
private readonly Type m_ReferenceType;
private int m_UsingReferenceCount;
private int m_AcquireReferenceCount;
private int m_ReleaseReferenceCount;
private int m_AddReferenceCount;
private int m_RemoveReferenceCount;
public ReferenceCollection(Type referenceType)
{
m_References = new Queue<IReference>();
m_ReferenceType = referenceType;
m_UsingReferenceCount = 0;
m_AcquireReferenceCount = 0;
m_ReleaseReferenceCount = 0;
m_AddReferenceCount = 0;
m_RemoveReferenceCount = 0;
}
public Type ReferenceType
{
get
{
return m_ReferenceType;
}
}
public int UnusedReferenceCount
{
get
{
return m_References.Count;
}
}
public int UsingReferenceCount
{
get
{
return m_UsingReferenceCount;
}
}
public int AcquireReferenceCount
{
get
{
return m_AcquireReferenceCount;
}
}
public int ReleaseReferenceCount
{
get
{
return m_ReleaseReferenceCount;
}
}
public int AddReferenceCount
{
get
{
return m_AddReferenceCount;
}
}
public int RemoveReferenceCount
{
get
{
return m_RemoveReferenceCount;
}
}
public T Acquire<T>() where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
Log.Error("Type is invalid.");
}
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return (T)m_References.Dequeue();
}
}
m_AddReferenceCount++;
return new T();
}
public IReference Acquire()
{
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return m_References.Dequeue();
}
}
m_AddReferenceCount++;
return (IReference)Activator.CreateInstance(m_ReferenceType);
}
public void Release(IReference reference)
{
reference.Clear();
lock (m_References)
{
if (m_EnableStrictCheck && m_References.Contains(reference))
{
Log.Error("The reference has been released.");
}
m_References.Enqueue(reference);
}
m_ReleaseReferenceCount++;
m_UsingReferenceCount--;
}
public void Add<T>(int count) where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
Log.Error("Type is invalid.");
}
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue(new T());
}
}
}
public void Add(int count)
{
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue((IReference)Activator.CreateInstance(m_ReferenceType));
}
}
}
public void Remove(int count)
{
lock (m_References)
{
if (count > m_References.Count)
{
count = m_References.Count;
}
m_RemoveReferenceCount += count;
while (count-- > 0)
{
m_References.Dequeue();
}
}
}
public void RemoveAll()
{
lock (m_References)
{
m_RemoveReferenceCount += m_References.Count;
m_References.Clear();
}
}
}
}
}