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LaboratoryProtection/Assets/OtherPackage/DefaultPlayables/TimeDilation/TimeDilationBehaviour.cs

11 lines
198 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class TimeDilationBehaviour : PlayableBehaviour
{
public float timeScale = 1f;
}