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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/ProcessOverEventArgs.cs

21 lines
501 B
C#

using UnityEngine.Playables;
using UnityTest.ZXL;
namespace Mono.Event
{
/// <summary>
/// 流程结束
/// </summary>
public class ProcessOverEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(ProcessOverEventArgs).GetHashCode();
public override int Id => EventId;
public ProcessType processType;
public ProcessOverEventArgs(ProcessType processType)
{
this.processType = processType;
}
}
}