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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Door.cs

31 lines
726 B
C#

using System;
using Mono.Event;
using UnityEngine;
namespace UnityTest.ZXL
{
public class Door : MonoBehaviour
{
private bool isOpen;
private void Awake()
{
EventManager.Instance.Subscribe(DoorEventArgs.EventId, DoorEvent);
}
private void OnDestroy()
{
EventManager.Instance.Unsubscribe(DoorEventArgs.EventId, DoorEvent);
}
private void DoorEvent(object sender, GameEventArgs e)
{
var args = e as DoorEventArgs;
if (args.isOpen)
transform.localEulerAngles = new Vector3(0, 90, 0);
else
transform.localEulerAngles = Vector3.zero;
}
}
}