forked from zxl/LaboratoryProtection
29 lines
451 B
C#
29 lines
451 B
C#
using PMaker.DependencyInjection;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioController : SingletonMonobehaviour
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{
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[SerializeField]
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private AudioSource _audioSource;
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private void Reset()
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{
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this._audioSource = this.GetComponent<AudioSource>();
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}
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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