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LaboratoryProtection/Assets/PMaker/TestMark.cs

19 lines
338 B
C#

using PMaker.DependencyInjection;
using UnityEngine;
public class TestMark : SingletonMonobehaviour
{
[SerializeField]
private GameObject[] _hideObjects;
protected override void Awake()
{
base.Awake();
foreach (var item in _hideObjects)
{
item.SetActive(false);
}
}
}