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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneTest : MonoBehaviour
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{
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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SceneManager.LoadScene(0);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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SceneManager.LoadScene(1);
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}
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}
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}
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