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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/AudioManager.cs

11 lines
295 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
public class AudioManager : SerializedMonoBehaviour
{
[ShowInInspector] private Dictionary<string, AudioClip> dictionary = new Dictionary<string, AudioClip>();
}
}