forked from zxl/LaboratoryProtection
27 lines
551 B
C#
27 lines
551 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class ObjectDataComponent : SerializedMonoBehaviour
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{
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public List<UIObjectData> uiObjectData = new List<UIObjectData>();
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}
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[System.Serializable]
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public struct UIObjectData
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{
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public string uiName;
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public GameObject ui;
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}
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public enum HighlightObject
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{
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乙炔气瓶开关,
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电脑屏幕,
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湿抹布,
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警示牌,
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应急处理表,
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}
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} |