forked from zxl/LaboratoryProtection
23 lines
359 B
C#
23 lines
359 B
C#
using PMaker.DependencyInjection;
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using UnityEngine;
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public class Loading : SingletonMonobehaviour
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{
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public Canvas canvas;
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private void Reset()
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{
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canvas = this.GetComponentInChildren<Canvas>();
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}
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public void Show()
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{
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canvas.enabled = true;
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}
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public void Hide()
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{
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canvas.enabled = false;
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}
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} |