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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/ObjectDataComponent.cs

43 lines
1.0 KiB
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
public class ObjectDataComponent : BaseAutoMono<ObjectDataComponent>
{
public List<ObjectData> objectData = new List<ObjectData>();
public List<ObjectData> highlightObjectData = new List<ObjectData>();
public Dictionary<string, ObjectComponent> objectComponents = new Dictionary<string, ObjectComponent>();
public GameObject GetObject(HighlightObjectType objectType)
{
var key = objectType.ToString();
if (objectComponents.TryGetValue(key, out ObjectComponent component))
{
return component.gameObject;
}
return null;
}
}
[System.Serializable]
public struct ObjectData
{
public string goName;
public GameObject go;
}
public enum HighlightObjectType
{
,
,
湿,
,
,
}
}